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As happiness falls, people begin to leave the castle.
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In addition, there’s no way to prioritize the buildings in case of a worker shortage, and the default priority is a poor choice. If there’s too much wood rolling in and you need workers moved to a different place, you need to tear down the extra buildings. There was no way to turn off a particular building-players can either shut down every single saw mill, or none of them. While there was a decent amount of control over the city, with the ability to adjust taxes, food rations, and liquor allotment, there were also glaring omissions. Players can gain Honor by having their Lord unit hold banquets (which require specialty foods and goods), hosting Dances, and ensuring the peasantry gets a varied diet. Honor is needed to purchase certain military units and to buy control of additional provinces. I’m actually pleased with the way Honor works in Stronghold 2. In addition to happiness, players must also gather Honor. Churches, jousting festivals, and traveling fairs are also available, at a price, to keep up the peasants spirits. Of course, if it’s not quite possible to keep the taxes low or keep the streets clean of rats, one can always just build an inn and keep the masses quiet with booze. Gong workers are needed to keep human waste off the streets, farms and bakeries are needed to keep the food rolling in, and a court system is needed to keep malcontents in line. Like most people, Stronghold 2’s citizens want clean cities, low taxes, plenty of food, and no crime. Once the basics are covered, attention must be turned to the citizen’s happiness. After this, resource and food production must begin in earnest. The first order of business is setting up the stockpile building and granary, buildings from which all general supplies and food will be distributed. A typical game will start off with a keep, a powerful Lord unit, and a handful of peasants sitting around the town campfire. The city building portion of Stronghold 2 is where I had the most fun, though even that wore thin after a while. But after an extended run with Stronghold 2, I found just too many holes in these walls, some of them painfully literal. But I was having fun, dangit! The voice acting was starting to get on my nerves a bit, but that could be ignored. Sure, the controls were a little clunky, and there were a few interface issues. And I enjoyed myself for the first hour or so of play, enjoying the newness of it all. Still, I was happily ready to marshal on. I hadn’t experienced load times like this since I retired my old Commodore 64.
STRONGHOLD 2 GAME CONTROLS FULL
From the time I hit “go”, Stronghold 2 took a full three minutes to load. I got my first hint that something was wrong early on. And for those times I was feeling a little more aggressive, it would allow me to assault my enemies and methodically destroy them. It was the perfect type of RTS, one that focuses on turtling behind impressive defenses. It was a castle-building sim, complete with a fairly robust city-management aspect. On the surface, it appealed to my tastes in just about every way an RTS could. Stronghold 2 is the type of game that had to work very hard to disappoint me.
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