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Wolfenstein enemy territory aim hack
Wolfenstein enemy territory aim hack







wolfenstein enemy territory aim hack

The Key:"_color" overrides the key:"color" and values are 0.0-1.0 for each color (rgb)Ģ - "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba"ġ0 - "abcdefghijklmnopqrrqponmlkjihgfedcba"

wolfenstein enemy territory aim hack

Use color picker('K' key) to set the "_color" key values. Stylestring characters: (a=very low)->(z=bright) (meaning the english alphabet, at 24 characters, would take 2.4 seconds to cycle) Stylestring characters run at 10 cps () in the game. Weighted RGB value of light color Example. The Key:"_color" overrides the key:"color" and values are 0.0-1.0 for each color (rgb)Ĭan be turned on/off via targeting/scripting.ĭesignates a multiplier to the default size. Model="models/ammo/smoke_grenade/smoke_grenade.md3" Model="models/ammo/landmine/landmine.md3" Model="models/ammo/dynamite/dynamite.md3" Model="models/ammo/disguise/disguise.md3" (med backpacks=Things that can be used for disguise) Model="models/ammo/airstrike/airstrike.md3" Model="models/powerups/ammo/am45cal_s.md3" Model="models/powerups/ammo/am45cal_l.md3" Model="models/powerups/ammo/am45cal_m.md3" Model="models/powerups/ammo/am30cal_s.md3" Model="models/powerups/ammo/am30cal_l.md3" Models were recompiled from default ET models Model="models/powerups/ammo/am30cal_m.md3" ******models spawn and the origin sits at the ground by default**** MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY. Means the button is pushed in, any dlights are cycling, and alarms are soundingĭoesn't seem to be useful beyond a decoration model Teamed alarm_boxes work in tandem (switches/lights syncronize) Targetname of dlights to activate with the system (If you see doubled target keys, this was done for future coding reasons) The sound to play over the system (this would be the siren sound) model path: models/mapobjects/electronics/alarmbox.md3 The model to use instead of the default model. Place the origin at the center of your trigger box Target a box to dlights to have them activate/deactivate with the system (use a stylestring that matches the cycletime for the alarmbox sound)Īlarm sound locations are also placed in the dlights, so wherever you place an attached dlight, you will hear the alarm You need to have an origin brush as part of this entity









Wolfenstein enemy territory aim hack